Respect and new Gang features General concept: “And Remember, Respect is everything!” Improves Gang feature a lot giving better and better bonuses for being at gang and being loyal to it. When gang hate you, you cant join it when you killing one gang members other gang will respect you for that. Edit:Respect would be earned for each gang, so it means you would have 9 respect statuses, e.g while working for Grove street you earn respect for them, but other gangs respect is slowly reducing.
Respect is gained by: Taking turf for gang +0.5 Respect Defending turf for gang +0.25 Respect Killing enemy gang member +0.5 Respect Killing hated enemy gang member +1 Taking hated gang turf +1
Respect is lost due to: Teamkilling -5 Respect killing gang member of this gang -2 Respect Allow to lose gang turf when defending -0.25 respect Death when being gang member -0.25 respect Killing Allies or taking thier gang turfs -1respect working for another gangs -0.5each hour
Respect levels and benefits: 100-90 > player get rank Boss (if he have most skills in gang) or Right Hand (if there is already gang boss with higer skills) 89-50 > Player get rank Gangster, can enter Gang headquartes interior and have access and can use vehicles from to gang vehicleslot 49-20 > Player get rank Member 19-0 > Player can join gang, have rank recruit -1 to -50 > Player cant join gang, get autokick from it -51 to -100 > player is hated by this gang, killing him gives 1 Respect point (not metter if in gang or not)
Gang war/peace status - Every gang have most hated gang what gives special bonuses for killing/taking this gang, this status can be changed by gangboss. - Every gang can have max. 1 gang as ally.
Gang ranks: Boss - Gang boss earning about 3000/6000/12000$ for turf ; 120 precent gang rev. Right hand - earning about 2500/5000/10000$ for turf ; 100 precent gang rev. Gangster - earning about 2000/4000/8000$ for turf ; 75 precent gang rev. Member - earning about 1500/2500/5000$ for turf ; 50 precent gang rev. Recruit - earning about 1000/2000/4000$ for turf; 25 precent gang rev.
Gang teritories changes: 2minutes turfs - single turf generate 200$ revenue for each gangmember each hour; 1gang skills for taking it and payout 1000-3000$ 4minutes turfs - single turf generate 500$ revenue for each gangmember each hour; 1gang skills for taking it and payout 2000-6000$ 10 minutes turfs - single turf generate 2500$ revenue for each gangmember each hour; 2gang skills for taking it and payout 3000-12000 15 minute Headquarter turf - it's not takeable, but instead is demolished, only one per gang, is suitable only at orginal gang headquartes, generate 2500$ for each gangmember each hour, have strategic value for gang as gives a lot of money. 3gang skills for demolishing it and payout 10000-20000$ , when gang had demolished hq, all money from revenque are resteted and hq cant be demolished again for few hours.
About 10 minutes turf: - this turf have stronger color than 4 minute turfs - attacking it should be done with many gang members to evade things like e.g one guy /attack and crash when turf is nearly taken - gang boss or right hand can now set up area for Dark deals and illegal buissnesses( make turf upgraded to 10 minutes turf), he need to type /Improve on his 4minute gang turf and get 100 perecent progress in set up, he got 2.5 percent each 1 minute, but he can get more precents if there is more gang members around: * 1gang member setting up - 2.5 precent each 1 minute (40 minutes) * 2gang members setting up - 5 precent each 1 minute (20 minutes) * 3gang members setting up - 7.5 precent each 1 minute (15 minutes) * 4gang members setting up - 10 precent each 1 minute (10 minutes) * 5gang members or more setting up - 12 precent each 1 minute (8 minutes) Enemy gang members can try to kill gang and stop this action. - when enemy gang take this turf, they got normal 2 minutes turf.
Gang Vehicleslot - Each gang have now 3-4 vehicle slots one can store helicopter (not seasparrow) if gang doesnt have space or roof for helislot, gang instead of helislot have extra 2 vehicle slots - Only gang boss can store vehicles here. (saved vehciles cant be saved at house or /auction or /sell and /unlocked) - when gang have demolished hq vehicles arent removed
Gang Headquartes Interior - there would be special interior for each gang headquarerters added, what will be enterable to special red marker what appears near hq$ when player unlock it with rank - Gangs would have huge interior (interior 6 or cj house) - You could use drink machine and special gang member npc who sell weapons but for higer prices. - Gang member npc who sell weapons could sell: Baseball hat 150$, pistol 400$ , 600$ tec9, ak47 6000$ - Gang member weapon seller npc give 10-20 perecent discounts for higer ranks members. - red marker what teleports player to gang roof where is helislot.
Special Gang boss ablilities: - /war <gangname> - change hated gang to this one, only one gang can be hated, can be used only one time at day. - /peace <gangname> offer no-agressive pact when other gang boss /peaceaccept on it, gang members of both gangs will lose respect for killing allies or taking ally turf) - /ganginfo - display what vehicle slots have cars, actual generated gang revenue per hour, number of 2mins turfs, 4mins turfs.. ally and enemy etc.
Edit: To remove situation when there is 1 gang with many gang member in gang get to much money becouse of gang number adventage. Gang with: - 15+ gang members recive 25% gang hq revenque and 50% payout for turfs - 13-14 gang members recive 50% gang hq revenque and 60% payout for turfs - 11-12 gang members recive 60% gang hq revenque and 70% payout for turfs - 9-10 gang members recive 70% gang hq revenque and 80% payout for turfs - 7-8 gang members recive 80% gang hq revenque and 90% payout for turfs - 4-6 gang members recive 90% gang hq revenque and full payout for turfs - 0-3 gang members recive 100% gang hq revenque and full payout for turfs This will also make players want to join less crowded gang to recive better money.
Gang members shouldnt also get/pay income bonus/tax as they are in illegall organisations
This would be awesome, making gangs having lot of fun and strategic actions, players would stay at one gang now.
67
NO ,
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sHady52nd
LeXuZ
JessieJames
Jeev17
Layle
Yoda
ProSavage
FaRisFuDo
Scotty
Hillbilly
CasviKrenk
idELTA
MiKii
Lak1
rOxmaN
Boban
Terra
Legacy
TheWizz
Greg
LittleNikoo
RealHades
Eva
Gringooo
SeeR
noBrain
niCe
Syafiq54
Turtle
Mangooo
ELDzej
Svk
ImerQoo
Arrow
Malefactor
UltimaRisingPhoenix
Untamed
imin69
VIPklada
Azhard
Blackbeatz
PunisherSa
Kaceris
Santy
Syamim
Stener
oN3
SPIIINA
404SyazwanNotFound
Biron
Emre
Mk2GTi
Cidla
InsiDe
Jirce49
GeTuP
Udoyou
Cpt5858
inactive
404AndyNotFound
Kratos
Skyline
DaMonster
shaux
Vidie54
TadeAs
31
YES , they are awesome , and will make players more active
“Respect and new Gang features General concept: “And Remember, Respect is everything!” Improves Gang feature a lot giving better and better bonuses for being at gang and being loyal to it. When gang hate you, you cant join it when you killing one gang members other gang will respect you for that. Edit:Respect would be earned for each gang, so it means you would have 9 respect statuses, e.g while working for Grove street you earn respect for them, but other gangs respect is slowly reducing.
Respect is gained by: Taking turf for gang +0.5 Respect Defending turf for gang 0.25 Respect Killing enemy gang member 0.5 Respect Killing hated enemy gang member 1 Taking hated gang turf 1
Respect is lost due to: Teamkilling -5 Respect killing gang member of this gang -2 Respect Allow to lose gang turf when defending -0.25 respect Death when being gang member -0.25 respect Killing Allies or taking thier gang turfs -1respect working for another gangs -0.5each hour
Respect levels and benefits: 100-90 > player get rank Boss (if he have most skills in gang) or Right Hand (if there is already gang boss with higer skills) 89-50 > Player get rank Gangster, can enter Gang headquartes interior and have access and can use vehicles from to gang vehicleslot 49-20 > Player get rank Member 19-0 > Player can join gang, have rank recruit -1 to -50 > Player cant join gang, get autokick from it -51 to -100 > player is hated by this gang, killing him gives 1 Respect point (not metter if in gang or not)
Gang war/peace status - Every gang have most hated gang what gives special bonuses for killing/taking this gang, this status can be changed by gangboss. - Every gang can have max. 1 gang as ally.
Gang ranks: Boss - Gang boss earning about 3000/6000/12000$ for turf ; 120 precent gang rev. Right hand - earning about 2500/5000/10000$ for turf ; 100 precent gang rev. Gangster - earning about 2000/4000/8000$ for turf ; 75 precent gang rev. Member - earning about 1500/2500/5000$ for turf ; 50 precent gang rev. Recruit - earning about 1000/2000/4000$ for turf; 25 precent gang rev.
Gang teritories changes: 2minutes turfs - single turf generate 200$ revenue for each gangmember each hour; 1gang skills for taking it and payout 1000-3000$ 4minutes turfs - single turf generate 500$ revenue for each gangmember each hour; 1gang skills for taking it and payout 2000-6000$ 10 minutes turfs - single turf generate 2500$ revenue for each gangmember each hour; 2gang skills for taking it and payout 3000-12000 15 minute Headquarter turf - it's not takeable, but instead is demolished, only one per gang, is suitable only at orginal gang headquartes, generate 2500$ for each gangmember each hour, have strategic value for gang as gives a lot of money. 3gang skills for demolishing it and payout 10000-20000$ , when gang had demolished hq, all money from revenque are resteted and hq cant be demolished again for few hours.
About 10 minutes turf: - this turf have stronger color than 4 minute turfs - attacking it should be done with many gang members to evade things like e.g one guy /attack and crash when turf is nearly taken - gang boss or right hand can now set up area for Dark deals and illegal buissnesses( make turf upgraded to 10 minutes turf), he need to type /Improve on his 4minute gang turf and get 100 perecent progress in set up, he got 2.5 percent each 1 minute, but he can get more precents if there is more gang members around: * 1gang member setting up - 2.5 precent each 1 minute (40 minutes) * 2gang members setting up - 5 precent each 1 minute (20 minutes) * 3gang members setting up - 7.5 precent each 1 minute (15 minutes) * 4gang members setting up - 10 precent each 1 minute (10 minutes) * 5gang members or more setting up - 12 precent each 1 minute (8 minutes) Enemy gang members can try to kill gang and stop this action. - when enemy gang take this turf, they got normal 2 minutes turf.
Gang Vehicleslot - Each gang have now 3-4 vehicle slots one can store helicopter (not seasparrow) if gang doesnt have space or roof for helislot, gang instead of helislot have extra 2 vehicle slots - Only gang boss can store vehicles here. (saved vehciles cant be saved at house or /auction or /sell and /unlocked) - when gang have demolished hq vehicles arent removed
Gang Headquartes Interior - there would be special interior for each gang headquarerters added, what will be enterable to special red marker what appears near hq$ when player unlock it with rank - Gangs would have huge interior (interior 6 or cj house) - You could use drink machine and special gang member npc who sell weapons but for higer prices. - Gang member npc who sell weapons could sell: Baseball hat 150$, pistol 400$ , 600$ tec9, ak47 6000$ - Gang member weapon seller npc give 10-20 perecent discounts for higer ranks members. - red marker what teleports player to gang roof where is helislot.
Special Gang boss ablilities: - /war <gangname> - change hated gang to this one, only one gang can be hated, can be used only one time at day. - /peace <gangname> offer no-agressive pact when other gang boss /peaceaccept on it, gang members of both gangs will lose respect for killing allies or taking ally turf) - /ganginfo - display what vehicle slots have cars, actual generated gang revenue per hour, number of 2mins turfs, 4mins turfs.. ally and enemy etc.
Edit: To remove situation when there is 1 gang with many gang member in gang get to much money becouse of gang number adventage. Gang with: - 15 gang members recive 25% gang hq revenque and 50% payout for turfs - 13-14 gang members recive 50% gang hq revenque and 60% payout for turfs - 11-12 gang members recive 60% gang hq revenque and 70% payout for turfs - 9-10 gang members recive 70% gang hq revenque and 80% payout for turfs - 7-8 gang members recive 80% gang hq revenque and 90% payout for turfs - 4-6 gang members recive 90% gang hq revenque and full payout for turfs - 0-3 gang members recive 100% gang hq revenque and full payout for turfs This will also make players want to join less crowded gang to recive better money.
Gang members shouldnt also get/pay income bonus/tax as they are in illegall organisations
This would be awesome, making gangs having lot of fun and strategic actions, players would stay at one gang now.”lol if i read that long suggestions then i better chose to read my books then i will get better result and this idea Is B Boring :/
What makes this server truly outstanding is variety of content while still maintaining the feeling of single player, this.. Szyszka's suggestion may seem good, it is. just not for this server. As it is shown by the suggestions thread people always wanted to improve their experience by suggesting new content however 98 percent of those suggested contents have been rejected. It's just how it is.. I would be extremely surprised if this would ever get implemented in such a depth.
General concept:
“And Remember, Respect is everything!”
Improves Gang feature a lot giving better and better bonuses for being at gang and being loyal to it.
When gang hate you, you cant join it when you killing one gang members other gang will respect you for that.
Edit:Respect would be earned for each gang, so it means you would have 9 respect statuses, e.g
while working for Grove street you earn respect for them, but other gangs respect is slowly reducing.
Respect is gained by:
Taking turf for gang +0.5 Respect
Defending turf for gang 0.25 Respect
Killing enemy gang member 0.5 Respect
Killing hated enemy gang member 1
Taking hated gang turf 1
Respect is lost due to:
Teamkilling -5 Respect
killing gang member of this gang -2 Respect
Allow to lose gang turf when defending -0.25 respect
Death when being gang member -0.25 respect
Killing Allies or taking thier gang turfs -1respect
working for another gangs -0.5each hour
Respect levels and benefits:
100-90 > player get rank Boss (if he have most skills in gang) or Right Hand (if there is already gang boss with higer skills)
89-50 > Player get rank Gangster, can enter Gang headquartes interior and have access and can use vehicles from to gang vehicleslot
49-20 > Player get rank Member
19-0 > Player can join gang, have rank recruit
-1 to -50 > Player cant join gang, get autokick from it
-51 to -100 > player is hated by this gang, killing him gives 1 Respect point (not metter if in gang or not)
Gang war/peace status
- Every gang have most hated gang what gives special bonuses for killing/taking this gang, this status can be changed by gangboss.
- Every gang can have max. 1 gang as ally.
Gang ranks:
Boss - Gang boss earning about 3000/6000/12000$ for turf ; 120 precent gang rev.
Right hand - earning about 2500/5000/10000$ for turf ; 100 precent gang rev.
Gangster - earning about 2000/4000/8000$ for turf ; 75 precent gang rev.
Member - earning about 1500/2500/5000$ for turf ; 50 precent gang rev.
Recruit - earning about 1000/2000/4000$ for turf; 25 precent gang rev.
Gang teritories changes:
2minutes turfs - single turf generate 200$ revenue for each gangmember each hour; 1gang skills for taking it and payout 1000-3000$
4minutes turfs - single turf generate 500$ revenue for each gangmember each hour; 1gang skills for taking it and payout 2000-6000$
10 minutes turfs - single turf generate 2500$ revenue for each gangmember each hour; 2gang skills for taking it and payout 3000-12000
15 minute Headquarter turf - it's not takeable, but instead is demolished, only one per gang, is suitable only at orginal gang headquartes, generate 2500$ for each gangmember each hour, have strategic value for gang as gives a lot of money. 3gang skills for demolishing it and payout 10000-20000$ , when gang had demolished hq, all money from revenque are resteted and hq cant be demolished again for few hours.
About 10 minutes turf:
- this turf have stronger color than 4 minute turfs
- attacking it should be done with many gang members to evade things like e.g one guy /attack and crash when turf is nearly taken
- gang boss or right hand can now set up area for Dark deals and illegal buissnesses( make turf upgraded to 10 minutes turf), he need to type /Improve on his 4minute gang turf and get 100 perecent progress in set up, he got 2.5 percent each 1 minute, but he can get more precents if there is more gang members around:
* 1gang member setting up - 2.5 precent each 1 minute (40 minutes)
* 2gang members setting up - 5 precent each 1 minute (20 minutes)
* 3gang members setting up - 7.5 precent each 1 minute (15 minutes)
* 4gang members setting up - 10 precent each 1 minute (10 minutes)
* 5gang members or more setting up - 12 precent each 1 minute (8 minutes)
Enemy gang members can try to kill gang and stop this action.
- when enemy gang take this turf, they got normal 2 minutes turf.
Gang Vehicleslot
- Each gang have now 3-4 vehicle slots
one can store helicopter (not seasparrow) if gang doesnt have space or roof for helislot, gang instead of helislot have extra 2 vehicle slots
- Only gang boss can store vehicles here. (saved vehciles cant be saved at house or /auction or /sell and /unlocked)
- when gang have demolished hq vehicles arent removed
Gang Headquartes Interior
- there would be special interior for each gang headquarerters added, what will be enterable to special red marker what appears near hq$ when player unlock it with rank
- Gangs would have huge interior (interior 6 or cj house)
- You could use drink machine and special gang member npc who sell weapons but for higer prices.
- Gang member npc who sell weapons could sell: Baseball hat 150$, pistol 400$ , 600$ tec9, ak47 6000$
- Gang member weapon seller npc give 10-20 perecent discounts for higer ranks members.
- red marker what teleports player to gang roof where is helislot.
Special Gang boss ablilities:
- /war <gangname> - change hated gang to this one, only one gang can be hated, can be used only one time at day.
- /peace <gangname> offer no-agressive pact when other gang boss /peaceaccept on it, gang members of both gangs will lose respect for killing allies or taking ally turf)
- /ganginfo - display what vehicle slots have cars, actual generated gang revenue per hour, number of 2mins turfs, 4mins turfs.. ally and enemy etc.
Edit:
To remove situation when there is 1 gang with many gang member in gang get to much money becouse of gang number adventage.
Gang with:
- 15 gang members recive 25% gang hq revenque and 50% payout for turfs
- 13-14 gang members recive 50% gang hq revenque and 60% payout for turfs
- 11-12 gang members recive 60% gang hq revenque and 70% payout for turfs
- 9-10 gang members recive 70% gang hq revenque and 80% payout for turfs
- 7-8 gang members recive 80% gang hq revenque and 90% payout for turfs
- 4-6 gang members recive 90% gang hq revenque and full payout for turfs
- 0-3 gang members recive 100% gang hq revenque and full payout for turfs
This will also make players want to join less crowded gang to recive better money.
Gang members shouldnt also get/pay income bonus/tax as they are in illegall organisations
This would be awesome, making gangs having lot of fun and strategic actions, players would stay at one gang now.”lol if i read that long suggestions then i better chose to read my books then i will get better result and this idea Is B Boring :/
+1